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Advanced Comp Series 2 is the second edition of the complete Compositing for VFX course dedicated to aspiring artists. We will guide you through a rollercoaster of techniques and workflows which combined with a solid theory foundation, will help you establish your career in the VFX Film Industry.

From curious enthusiasts to absolute beginners, if you have passion and you’re willing to work hard, this is the right choice for you.



This course is made by artists for artists, we are ultimately laying the foundations and building your confidence by going straight to the point on what you need to know to succeed as a Digital Compositor.

From day one, we’ll be working in a production environment, trying to emulate the real tight deadlines involved in the professional world by giving you challenging tasks to practice what you’re learning. Everyday you will have a dailies session where you present the progress of your exercise, setting the tone for a clarification of the subject in discussion.

We’ll be carefully guiding you through the most complete set of techniques that you’ll need throughout your career. From the early days of rotoscoping, going through the unique skills of a paint and cleanup and diving into the complex world of digital compositing. By signing up for this course, you’re in for a life changing experience that will open you the doors of a bright future in this demanding and ultra competitive industry.



Course duration: 20 weeks, 180h


Mondays, Wednesdays and Fridays

2pm-5pm Lisbon / London

7am-10am Vancouver

10am-1pm Montréal

11am-2pm Rio de Janeiro

7.30pm-10.20pm Mumbai




Dailies sessions with detailed feedback

Special guest mini talks from major Industry companies

Access to shoot your own showreel material on a professional greenscreen studio

Visit to London’s major VFX houses (optional)



This course includes all the software that you need to learn and practice, officially licensed and available throughout the 20 weeks.


Compositing & Prep

Roto & Paint

Planar Tracking


Live Stream 

This course will be delivered live through ZOOM videoconference platform, so you can enjoy the same in class experience from the comfort of your home around the world. No recordings will be allowed.



The first edition of the Advanced Comp Series was full of surprises, we had guest artists visiting the class and giving the students valuable advice for their careers:

Kelly Fischer – Senior Compositor MPC, Framestore, Dneg, ScanlineVFX

Duarte Vitorino – Senior FX TD Weta Digital, ILM, Sony, Framestore, MPC

Mikolaj Valencia – Studio Supervisor, VFX Supervisor, Creative Director and Flowbox CEO

Ana Mestre – Lead Compositor Method, MPC, Sony, Weta, Dneg, Framestore

Raphael Santos – Senior Compositor Rodeo, MPC, Dneg, Method, Iloura, Prime Focus

Alejandro Vela-Castro – Compositor ILM, Dneg

Catarina Ferreira – Prep Supervisor Dneg, Weta, Cinesite

To be able to fully understand the onset environment, we organised a professional shoot with the Compositing Legend, VFX Supervisor and Director Victor Perez, which in combination with the outstanding eye of the talented Adam Batchelor, Director of Photography, brought us through an incredible experience where the students actively helped producing a short film called Spark.

Another surprise came from our good friend Filipe Melo, a tremendous musician, writer and director that invited us to help doing some compositing in his award winning debut short movie Sleepwalk, a real life feeling of deadline and production to prepare the students for the Industry.

The cherry on top of the cake came by the very end, with a visit to London’s most iconic VFX houses like ILM, Dneg, Framestore and ETC, where we had the pleasure to visit and attend a Q&A with many artists and friends.




Compositing has evolved from optical illusion photography tricks to a full digital environment where the artists can find a technical ground to explore their creative freedom. To better understand Compositing, we need to get an overview of the whole process of creating digital effects and how each one of this steps interact with each other.

  • Practical vs Visual Effects
  • Film vs Digital media
  • Live action vs CG
  • Photography & Cinematography
  • Understanding the VFX Environment
  • Matchmove
  • Motion capture
  • Modeling
  • Rigging
  • Animation
  • Layout
  • Look Dev
  • Lighting
  • Matte Painting
  • Compositing



A VFX Production Pipeline is the series of tools, procedures and technical decisions that a VFX house adopts as their standard, making a seamless network of interactions, managing how data flows from one department to another to simplify the artists day to day role and contributing for an overall increase of efficiency towards a common goal.

  • VFX Production Pipeline
  • Ingestion & Delivery
  • Color Encoding (Log vs Lin)
  • File formats (DPX vs EXR)
  • Color grading and LUTs
  • CDL and Neutral Grades
  • Lens pipeline
  • Retime Pipeline
  • Shot management tools (SHOTGUN)
  • Versioning tools
  • Naming conventions



Tracking is the technique used to capture the movement of an object or camera in a live action footage by comparing reference patterns in consecutive frames and locking a target to that transformation for later use to facilitate the compositing of external elements or assist cleanup and rotoscope operations.

  • Intro to tracking
  • Basic transformations
  • Filtering and quality loss
  • Point tracking (1, 2, 4)
  • Point tracking in Nuke
  • Point tracking in Silhouette
  • Advanced planar tracking in Mocha Pro
  • Exporting trackers to Nuke
  • Camera tracking
  • Points to 3D
  • Reconcile 3D



Rotoscoping is the art of creating a digital cutout or matte of an object in a live action footage, by carefully drawing splines and matching their animation to the object’s movement to help separation in the final compositing.

  • Rotoscopy history & context
  • Shot briefing and scope
  • Shape breakdown
  • Spline theory
  • Keyframing theory
  • Position and consistency
  • Spacial blur (lens defocus)
  • Motion blur (temporal)
  • Silhouette GUI overview
  • Roto in Silhouette FX
  • Roto in Nuke
  • Manual roto strategy
  • Articulation and movement
  • Spline animation
  • Using tracking in roto
  • Solid vs organic objects
  • Hair roto (open splines)
  • Moving cloth
  • Inverse kinematics
  • Technique exceptions
  • Script organization
  • Exporting roto
  • QC and refinement



Raster Paint is the technique used to assist the removal of unwanted green screen markers, safety wires or rigs surrounding objects in a live action footage, by recreating or stealing information from adjacent frames in a smooth and a seamless fashion.

  • Paint in VFX context
  • Frame by Frame paint theory
  • Pros & Cons
  • Intro to Denoise & Regrain procedures
  • Paint in Silhouette FX
  • Paint in Nuke
  • Alignment tools
  • Filtering & Subpixel
  • Clone tool
  • Drag tool
  • Marker removal
  • Advanced painting techniques
  • Point tracking in Silhouette
  • Mocha tracking in Silhouette
  • Importing outsource trackers
  • Source matchmove
  • Wire and Rig removals
  • Auto Paint
  • Rebuild tools
  • Color and Detail separation
  • Exporting paint
  • Silhouette to Nuke workflow
  • QC and refinement



Series of procedural techniques used to assist the same objective as Paint but in a non destructive automated environment, allowing for advanced parameter tweaking in a general compositing fashion and the option for using Nuke’s 3D environment.

  • Prep in VFX context
  • Procedural vs Raster
  • Nuke scripting and GUI basics
  • Best practices and optimisation
  • Neutral grades in prep
  • Dust busting
  • Live patches & static patches
  • Dissolved patches
  • Corner pining and perspective refinement
  • Grid and Spline warping
  • Motion blur in cleanup
  • Light changes and flickering
  • Marker removals
  • Wire and Rig removals
  • Edge Extrudes and Pixel Fills
  • Advanced prep techniques
  • Smart vectors
  • Intro to Nuke’s 3D environment
  • Lens distortion
  • Camera projections
  • UV projections
  • Camera planes
  • STMAP & advanced filtering optimisation
  • Advanced Denoise & Regrain procedures
  • QC and refinement



Compositing is last step of the production line, where live action is combined with CG, 2D elements and simulated FX using all the preped contents from above. Advanced grading, complex maths and a truck load of creativity are used to integrate all the imagery as the final comp.

  • Comp history & context
  • Nuke extensive GUI overview
  • Merge and Premultiplication maths
  • Color theory
  • Understanding Briefs and planning a shot
  • Script organisation
  • Best practices and optimisation
  • Retimes and Repos
  • Delivery standards
  • Checking Editorial References
  • Live action & elements integration
  • Color matching & Grading techniques
  • Density matching (black levels)
  • Advanced Nuke 3D environment
  • Geometry, Cameras and Lights
  • Scanline Render
  • Matte painting in Nuke
  • Luma Keying
  • Chroma Keying theory
  • Keylight and Primatte
  • Image based keyers
  • Despill techniques
  • Edge treatment
  • Edge extrusion
  • Additive Keyer
  • CG integration
  • Multi channel EXRs
  • Rebuilding the Beauty
  • AOV’s and Utility passes
  • Grading passes and Premultiplication rules
  • Depth of Field and Focus change
  • Depth Queue
  • Fog, Atmospherics and Volumetric light
  • Transformations & Motion Blur
  • Intro to Deep compositing
  • Lens artefacts
  • Chromatic aberration
  • Bloom and glow
  • Lens flares
  • God Rays
  • Camera shake and post movements
  • Advanced Grain matching techniques
  • Tech checking
  • Nuke customisation
  • Gizmos & Expressions
  • Intro to Python for Compositors



Understanding the communication skills needed to survive in a production pipeline is the key for sucess, learning how to deal with pressure and criticism and managing the career throughout the years.

  • Dailies & Feedback
  • Respect & Tolerance
  • Communication
  • Learning & Dedication
  • Managing expectations
  • Dealing with criticism
  • Dealing with pressure
  • Surviving crunch time
  • Career progression



Please contact RTC VFX Academy at projectroadtocomp@gmail.com for registration.